Friday, April 19, 2013

More?

More.

I'd taken a break fro.m working on the game, but I've picked right up and have been working on things.

First of all, a mock up of the CD cover:
I threw together uncolored victim characters over images from CG Textures just to get an idea of how it could look. The character images are part of the art that'll be used for the manual.

I've drawn up other art for the manual and to use in the game.





I'll be giving away the originals as higher tier rewards. Neat!

I'm most likely going to go with an 8 panel CD insert just to keep the cost lower, but I should be able to cram a lot of information on there.

I've been experimenting with different ways of changing brightness and saturation and I think I've come up with a good solution: I've made transparent black and white duplications of sprite sheets that can be layered over the base layer. Sure, that means 3 times the sheets, but they're already part of the rendered layers. You have the option of shifting hues from 0 to 99, shades from 0 to 9, and saturation 0 to 3. That's 4000 possibilities for each piece. There are limits for certain parts, such as human skin staying in within natural ranges.