Thursday, November 29, 2012

Fast Recovery

My original project file had become corrupt. Fortunately, I've been able to get the scripts back. I'd started recreating the most difficult parts first.

I'm nearly done redoing the menus. I've made a slotted inventory that'll include various backings, such as coffins and dirty beds.

I've made a little script that lets me change the weapons that the victims drop, since they don't have an inventory of their own. Now, I just need to figure out a way of making it so that when a victim goes near a weapon they can pick up by using the script.

The stat system is now called SLASH - Strength, Logic, Agility, Senses, and Hardness. If you're a human, the stats default at all 5, but you can reassign them at a minimum of 1 or a maximum of 10. Other races can set certain stats between 0 and 20.

I'm trying to implement a weapon and skill proficiency system. Depending on what type of weapon you're using (bludgeon, sharp, projectile, or trap) or skill (sneak, lockpick, or social) you'll get a small bonus depending on your SLASH stats and the points you spend on them each level.